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Starmade server list
Starmade server list













SECTOR_AUTOSAVE_SEC = 300 //Time interval in secs the server will autosave (-1 for never)

#STARMADE SERVER LIST SKIN#

SKIN_ALLOW_UPLOAD = true //if off, skin uploading to server is deactivatedĬATALOG_NAME_COLLISION_HANDLING = false //if off, saving with an existing entry is denied, if on the name is automatically changed by adding numbers on the end For some OS this prevents raw data corruptionĪSTEROIDS_ENABLE_DYNAMIC_PHYSICS = true //enables asteroids to be able to move in spaceĮNABLE_BREAK_OFF = false //debug (don't activate unless you know what you're doing)ĬOLLISION_DAMAGE = false //colliding into another object does damageĬOLLISION_DAMAGE_THRESHOLD = 2.0 //Threshold of Impulse that does damage (the lower, the less force is needed for damage) UNIVERSE_DAY_IN_MS = 1200000 //how long is a 'day' (stellar system rotation) in milliseconds (-1 to switch off system rotation)įORCE_DISK_WRITE_COMPLETION = false //forces writing operations of raw data to disk directly after operation. (Bugged right now, so dont turn it on)ĬATALOG_SLOTS_PER_PLAYER = -1 //How many slots per player for saved ships (-1 for unlimited) PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION = false //Makes a convex cast for hight speed object to prevent clipping.

starmade server list

LOCK_FACTION_SHIPS = true //If true, ships of other factions cant be edited, activated, or enteredĭEBUG_FSM_STATE = false //transfer debug FSM state. PROTECTED_NAMES_BY_ACCOUNT = 10 //How many player names a player may protect with his account (if exceeded, the player name, that was logged in the longest time ago gets unprotected)ĭEFAULT_BLUEPRINT_ENEMY_USE = true //Default option for blueprints not in catalog yetĭEFAULT_BLUEPRINT_FACTION_BUY = true //Default option for blueprints not in catalog yetĭEFAULT_BLUEPRINT_OTHERS_BUY = true //Default option for blueprints not in catalog yetĭEFAULT_BLUEPRINT_HOME_BASE_BUY = true //Default option for blueprints not in catalog yet REQUIRE_STARMADE_AUTHENTICATION = false //require authentication (USE_STARMADE_AUTHENTICATION must be true) USE_STARMADE_AUTHENTICATION = false //allow authentication SECTOR_INACTIVE_CLEANUP_TIMEOUT = 10 //Time in secs after which inactive sectors are completely removed from memory (-1 = off) SECTOR_INACTIVE_TIMEOUT = 20 //Time in secs after which sectors go inactive (-1 = off) SIMULATION_TRADING_FILLS_SHOPS = true //Trading guild will deliver stock to shops SIMULATION_SPAWN_DELAY = 420 //How much seconds between simulation spawn ticks SECTOR_SIZE = 2000 //Sets the size of sectors in the universe **WARNING** scaling the size of an existing universe down may cause issuesīLUEPRINT_DEFAULT_PRIVATE = true //If true, set blueprints private as default (else they are public)įLOATING_ITEM_LIFETIME_SECS = 240 //How much seconds items floating in space should be alive PROTECT_STARTING_SECTOR = false //Protects the starting sectorĮNABLE_SIMULATION = true //Universe AI simulationĬONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance)ĮNEMY_SPAWNING = true //Enables enemy spawing if no world exists a new one will be set automatically

starmade server list

WORLD = world0 //set world to use (set 'old' for using the old world). It can be edited to change settings for the server, including but not limited to: speed limit and the amount of blocks that can be placed removed or modified using the advanced build option.ĭefault Config Settings (As of Alpha 0.199.433) The server.cfg is a file containing the server settings. Edits are welcome, however please keep in mind that they may be overwritten or removed if they are not in line with the intention of the article.













Starmade server list